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I continue my articles about learning to master online poker at
low limit stakes. In the last article I wrote about the chance
of winning in a casino. So you can ask why poker is different.

In online poker you don’t play against the casino, you play
against other players!

That’s why your chance of winning (not losing) is so different
than in the case of casino games.

Some additional thoughts: Of course the casino has its
revenue on this game too, but this is not a prize rather a fix
or percentage fee. You can imagine this fee like a hosting fee
for the game. Live casinos used to collect hourly fees but on
the internet there is the so-called “rake”. It means that
at the end of every hand the casino gets some percentage of the
prize (the pot).

Back to the point, the poker is not played against the casino it
is played against other players. That’s why there is no system
determined in advance against which you cannot win, the chance
of winning only depends on your game play and the playing style
of your opponents.

So if you want to win you have to pay attention to 2 things:

  • You have to play better and better.
  • You have
    to play with weaker opponents.

The first point goes without saying but let’s talk about the
second. What if everybody at the table plays with the same
skills? Depending on the hand one will win a bit then other will
win but in the long run nobody will win. The casino will collect
the rake so all of them will lose. It means that you can win if
the difference of the average skills of the other players and
your skills is bigger than the rake. ( Because you have to pay
for the rake).

How can you win then? The two extreme cases are:

  • You are the best poker player on the world.
  • You play only with someone who doesn’t even know the
    rules.

Unfortunately none of the cases seem to achieve easy, but there
is no need to. It is enough if you take into consideration them
at the same time. When you are a new player try to find
opponents weaker than you, and if you gets a lot of experience
you can try with stronger opponents.

You can say here that it is ethical to get the money of a weaker
player? Well, let’s see this question from another point of
view. Those who read this article want to win money in the
poker. So we can see this like a business. And in the business
world there are competitors. And in the business world the weak
will become bankrupt. A little bit cynical? Yes. But that is
what the poker about.

You can find the previous article with the following name:
How to master low limit Texas Holdem part 1 -
Introduction

 
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As an independent filmmaker specializing in animated comedy, I’d like to share my thoughts and observations on how to create projects intended to make people laugh (in a good way). By taking a close look at recent popular shows and movies (i.e. Simpsons, Family Guy, Shrek, etc) I’ve outlined a brief analysis that identifies some of the major strategies of humor used in many of today’s animated television programs and shows, as well as the advantages/disadvantages of implementing them. Just a note before we continue: this article isn’t intended only as a guide for comedy filmmakers- I’m sure those of you who appreciate good humor will get something out of it as well.

The following compilation is the result of my own observations, and I’m certain you’ll see what I mean if you take a closer look this Sunday night when Family Guy comes on. Later, I’ll share some of my own thoughts on the subject of creating effective humor for mainstream audiences.

1. PARODY: This involves poking fun of well-known genres and plot formulas (action, horror, porn, etc), and making references to well-known films, TV shows, famous people, significant historical events, etc. Very often, these genres, films, and TV shows are spoofed. Think of the number of times you’ve seen a reference to a Kubrick film during an episode of The Simpsons, or a Star Wars reference in Family Guy to emphasize a joke.

Advantages: First off, it’s easy to do and often elicits laughs. The basic structure of the joke is based on a well-known source, and the audience is likely to get it right away.

Disadvantages: To be blunt, it’s lazy filmmaking. Too much parody thrown in a story can often be interpreted as a lack of creativity/originality, and ultimately limits the project’s depth. Jokes/gags of this kind will only last as long as the spoofed or referenced subject is popular or is fashionable.

2. ANIMATION THAT IS DELIBERATELY BAD/CHEESY: Includes the use of poorly drawn/animated characters and backgrounds as an important element of the humor.

Advantages: Sometimes more efficient and more cost effective than using more detailed animation techniques. It’s funny to watch and calling some attention to the bad animation can generate new jokes and great sight gags. Think of shows like Aqua Teen Hunger Force and Sealab 2021.

Disadvantages: Like the parody, this can quickly turn into lazy filmmaking. Depending only on bad animation for laughs might make the project difficult to maintain in the long run.

3. GROSS-OUT HUMOR/EXPLICIT LANGUAGE: Includes humor that is, but not limited to being scatological, sexual, bloody, etc. Also includes use of foul language. Since the Simpsons and South Park, audiences have come to expect jokes of this kind.

Advantages: In small doses and if done with subtlety, gross-out humor and the use of explicit language combined with visual sight gags can be hilarious.

Disadvantage: Easy to overuse. Dialogue containing too many four-letter words for the sake of being obnoxious will turn off most viewers. Gross-out humor, if only used for shock value, will seem shallow if it does nothing to contribute to the overall story.

4. NON-SEQUITORS (RANDOM HUMOR): Jokes, statements, events, etc. that happen out of nowhere.

Advantages: Absurd humor that occurs at random works on several levels, which include the outlandishness of the act itself, its unpredictability, and also its general disregard for logic in context with the scene’s apparent focus. It can take an audience by surprise, and can add some originality to the project.

Disadvantages: If an absurd and random act suddenly shifts the focus of the story, it may disappoint viewers who have otherwise been engaged in the narrative. Also, many people may not “get it,” which has the potential of restricting the viewing demographic. When a nonsequitor serves as a story’s conclusion, it’s usually evidence of an inability to create an effective ending.

On creating more effective humor:

Characters with unique qualities: Trying to be original isn’t easy, but it is a lot of fun. When creating characters, don’t worry too much about whatever’s “hip” or “in” at the moment. Start off with characters that have very specific personality traits, habits, etc. Base them off yourself, off of people you know, your experiences, or just let your imagination run wild. Give your characters specific hobbies, unusual interests (i.e. a hero that can’t resist objects that squirt water), and/or specific likes/dislikes. These concrete qualities will often provide opportunities to develop character, storylines, and above all, humorous events.

Stories with solid conclusions: Many creative folks I’ve talked to notice the difficulty of coming up with good endings. No matter what the genre, filmmakers of all sorts can learn a valuable lesson from mystery novel authors. When you come up with the idea for a film, start by knowing how it’s going to end. This gives the story focus, and makes it easier for all the events to logically pan out. Another important tip to remember- audiences will almost always forgive a film with a bad beginning, but will never forgive a film with a bad ending.

Understand that being funny isn’t the same as acting funny: Okay, what does this mean? Here’s an illustration: There was a video on the internet of a careless skateboarder falling on his face multiple times after trying to coast off the roof of his parents’ house. It wasn’t funny to the skateboarder, but it was funny to most of the people who saw it happen. Why? On a psychological level, it’s in our nature to laugh or take some kind of satisfaction in someone else’s misfortune/failure so long as the screw-up doesn’t result in death or dismemberment (most of the time). On a more practical level, most of the online viewers laughed at the sheer idiocy of the act. After all, the careless skateboarder who plunged off the roof actually expected positive results from his stunt. So how do we apply this to creating comedy? Create situations that are funny to the audience, but not to your characters. One effective way of doing this is having your characters expect serious results from doing things that are clearly dangerous, stupid, or both.

These are just a few pointers to help you get started with creating your own comedy, or to help you understand some of the more successful comedy out there today. I hope you enjoyed the article. Have a good laugh!

Joe Yang is an independent filmmaker specializing in stop-motion animation and digital compositing. He recently finished the 2005 season as video coordinator for the Urbana University football team in Urbana, Ohio. The team posted its first winning season since 1985.

For more information about Joe and his films, visit his website at: www.harboursealpictures.com

 
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Digital Versatile Disc recorders are unique from digital video recorders (more universally known as DVR’s) in that they record television channels directly onto a removable recordable disc (more normally known as the DVD) and not a hard disk drive. DVDs at this time have become an exceedingly good technique for recording computer information because of their huge storage capacities, robustness, cost and convenience.

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